Submissions page


Right, you'd like to contribute your knowledge of an Amiga game to the database? Great. Just use the example below as a rough guide, e-mail it to me at the address below, and we're in business. If you're a bit fuzzy about who released the game or it's compatibility don't worry, I'll knock it into shape as best I can. The important thing is to say what you think about the game in your own way. One other thing. We're happy to have another review of a game that's already been done, but if we've already got three reviews of a game, then please don't send in a fourth. Three should definitely cover it.

Okay now for the Obligatory Legal Bit (OLB). If you do submit a review I reserve the right to use it in any way I see fit, for example; attempt to correct the spelling, edit the length, submit it to a magazine etc. etc.

angus@angusm.demon.co.uk

Example Submission


Title		Paradroid 90
Game Type	Shoot-em-up
Company		Graftgold
Players		1
Compatibility	All
Submission	angus@angusm.demon.co.uk

Review
Andrew Braybrook is a bit of a gaming legend. Famous for the original
Paradroid and Uridium on the 64 he eventually updated them both for the
Amiga. There are purists who would argue that as good as the Amiga version
of Paradroid is, it pales in comparison to the 64 original, with it`s
8-way scrolling and it`s stylish, if drawn out, loading sequence. Well,
I`ve had both, and I think the Amiga version is just as much fun, and you
can`t escape the fact that it looks and sounds better.
So what`s the game about?  Well, a spaceship or more accurately a fleet of
the things, have been taken over by the robots that would usually serve
aboard the vessels. Your job is to control an influence device, that is
beamed aboard the ships, and destroy all the rebellious robots. Initially,
this seems extremely unlikely, but your appropriately named influence
device is not as harmless as it seems. Although it has extremely limited
firepower, the device`s main strength is it`s ability to interface with
any robot and challenge it for control of  it`s CPU. This takes palce in
the form of a sub-game, where under timed conditions you must quickly
assess the most efficient method of owning that chip. You are presented
with what looks like a simple diagram of a silicon chip, on either side of
which, various paths lead to different sections of the chip. You are given
a specific number of "bullets" (electrical impulses) and must select which
paths to "shoot" these down, so bringing more areas of the CPU chip under
your control. The host robot is working from the opposite side of the
chip, trying frantically to defeat your efforts. This section is
complicated by the addition of various devices on some of the paths that
will make your efforts more or less effective. This may sound complicated,
but it`s actually very straight forward and enjoyable. Your chances are
also greatly improved, if you are migrating from a fairly powerful robot,
in that you start with a correspondingly greater amount of "bullets".
In the main game itself, you explore various levels of the ship by using
the elevators, and it`s a pleasure to come across a new area with robots
busily getting along with their assigned duties in a manner that seems
logical.
The levels are a pleasure to behold, and as you might expect from Mr
Braybrook the polish and graphic finesse is here in abundance. Touches,
like the ability to access the computers with their readouts on the
various robots with their specs, are more evidence of the care and detail
lavished on the game. The sound is spot on, ranging  from the wimpy effect
of your influence devices` pathetic lasers to the meatier tones of the
more impressive energy devices. For some reason, I find the music which
accompanies the high scores screen to be absolutely brilliant. All in all,
playable, presentable and pretty near perfect.


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